About This Game Deep in the heart of an enchanted forest, a forbidden love blooms. Eveline and Aurelio are not of the same people, but their love is pure and has the power to bring peace to a divided world. Then Aurelio's own - a race of werecats who can take human form - kidnap him and plan his execution. Guide the human Eveline as she sets out to rescue her beloved from the clutches of a tyrant, learns the truth about magic and discovers her extraordinary destiny! With each step through the ambitious Forest Legends: The Call of Love, you will explore a world teeming with stunning visual detail and mesmerizing sounds and music. From a dancing scarecrow, to a trapped pixie, to a healer with a secret, you will also meet and interact with a host of intriguing characters. And you will solve dozens of cunning puzzles as you find and figure out how to use countless objects. Epic in scope and exploring themes of love and belief, Forest Legends will captivate you from beginning to end. Can you hear the call? The Collector's Edition of Forest Legends: The Call of Love features a bonus chapter that reveals more of the main game's elaborate back-story, downloadable music, concept art and desktop wallpapers. 7aa9394dea Title: Forest Legends: The Call of Love Collector's EditionGenre: Adventure, Casual, IndieDeveloper:Alawar StargazePublisher:Alawar EntertainmentRelease Date: 28 Sep, 2013 Free Download Forest Legends: The Call Of Love Collector's Edition .zip forest legends the call of love collector's edition walkthrough. forest legends the call of love collector's edition. forest legends the call of love collector's edition free download In Forest Legends: The Call of Love you play the human Eveline as she sets out to rescue her captured lover...who is a giant cat man who sounds like Puss in Boots from Shrek. Loved the story and world building in this game. However, towards the end the story gets extremely rushed and the way the ending was done felt a little unsatisfying to me. Despite this I really enjoyed Forest Legends and would recommend it to fans of point and click puzzle games.. I bought Forest Legends: The Call of Love in a hidden object bundle while on sale. First, it should be noted this is not a HOG and there are no hidden object puzzles. It is a beautiful point and click adventure with many different mini games. Second, there is a bug in one of the mini games near the end that causes the game to crash - I ran into the bug twice, despite having uninstalled and reinstalled the game, verified my game files, and created a new profile for my second play through. Re-opening the game thankfully brought me back to where I left off and I skipped the game to continue with the story. As there are no achievements, there are no penalties for skipping the game, but it's still a bit of a bummer and I usually don't like to recommend games with bugs that affect game play.However, I do recommend this game if you think you can forgive the bug, because it is so beautiful and the story is so imaginative. It involves travelling through fairy-tale-like lands and finding ingredients to create potions in order to advance the story. Although chopping, grating, grinding, and distilling ingredients got tedious towards the end, it was a great interactive twist. Another reason I recommend this game is because the bonus chapter adds to the story by acting as a prequel and is an interesting little adventure in itself.Maybe look out for it on sale if you're a fan of magic and fairy tale fantasy. Big update - July 18, 2018: We continue improving the interface and adding more features. The squad selection panel came back to bottom again, like in the good old days. The information panel gained new functionality and acquired a more uniform look. And updated artillery support interface now allows to plot artillery fire plans, indicating the time and strike parameters. Added an ability to zero in on reference points and using them to increase the accuracy of unscheduled fire. Abilities of unscheduled artillery support depend on the commanders present on the battlefield. Updated manual contains more info about that.Full changelog is below:1) Fixed bugs in training missions.2) Improved interface in tactical battle.3) Added the ability to add units of a platoon to the selection by holding down Ctrl key in the quick selection panel.4) Added destructible chassis to Sdkfz 250 ausf. A APC and vehicles based on it.5) Added Sdkfz 250/11 APC.6) Added indication of unit states on the panel in the deployment mode.7) Changed the principle of vehicle parts breaking off.8) Modified shader for visualization of rotating screws.9) Fixed a bug with incorrect splitting of scout sections on the “Universal” APC.10) Message sounds in battle are played only when the message panel is expanded.11) Reduced the time for displaying events like "under fire" and "contact", event timestamps moved to tooltips.12) Air support arrives automatically (except for tactical UAV), at the beginning of battle for attackers and during battle for defenders.13) Added the ability to create an artillery fire plan at the deployment stage.14) Artillery support divided into 4 categories: battalion, regimental, divisional and HQ. Access to regimental and divisional support during a battle (unscheduled support) depends on the commanders participating in the battle.15) AI level setting, at the low level, limits the ability to call unplanned artillery support during battle.16) Extended the set of choices of calling scheduled support, added time delay and options for conducting fire.17) Fixed a bug with blocked loading of a save file, if no battle was created in the quick battle editor.. New update - April 9, 2016: Added. Hotfix - August 8, 2018: 1) Fixed a bug with the fire at the ground command not working.2) Modified the algorithm of choosing the ammo storage type for different types of battle, for the battlegroups mode.. New update - May 11, 2018: 1) Changed the appearance of some interfaces.2) In close engagement mode, the type of vehicles and heavy weapons is displayed instead of commander names.3) Added Mk IV Churchill II tank (in the encyclopedia and quick battle editor).4) Button for selecting the best platoons in a battlegroup, active only if there are such platoons in the reserve.5) Messages popping up on the operational map are combining for battlegroups.6) User guide has been updated (added explanation of abbreviations used in operations).7) In the operational phase, statistics on the actions of forces are shown after each turn.8) Added 88 mm Flak 36 gun (in operations and quick battle).9) Changed numbering of vehicles combined into a company.10) Added automatic lookup of a suitable video adapter when launching the game.11) Added the effect of exhaled air in cold weather.12) Fixed a bug with incorrect calculation of the loudness of soldier shouts.13) When rotation order is given, stationary heavy weapon turns the turret/gun in the specified direction.14) When selecting a spotter, the call artillery support menu automatically scrolls to the battery linked with it.15) Changed the vehicle selection algorithm in the encyclopedia.16) Added sounds of anti-personnel mines explosions.17) Adjusted the algorithm of the quick selection panel behavior with a large number of platoons.18) Added outlining of buttons.19) Trenches for vehicles and heavy weapons are digged with horizontal alignment.20) Changed the algorithm of indirect fire indication - added accounting of landscape objects located at up to 500 meters from the gun, added partial accounting of the gun angle of elevation limitations.21) Added the platoon markers mode.22) Added indication of the current action of a squad/vehicle in the quick selection panel.23) Changed the save format in tactical battle, now saving is potentially possible on computers with 2GB of RAM (old saves will be deleted!).24) Platoon markers in the platoons table in the operational phase change according to the selected in the settings.25) Added the undo last action button in the deployment phase (Backspace by default, can be redefined).26) Fixed a bug with a non-displayed text when selecting a line of fire and specifying a sector.27) Added removal of intersecting text labels for squads and platoons (only the near label is kept).28) Removed unnecessary "outlining" for units and objects models.29) Removed dark shadowing artifacts appearing at the edges of the screen.30) Changed textures of some special effects.31) Changed the effect of a human on fire.32) Minimized the delay in the creation of special effects - the effects of gun flashes and explosions are shown more correctly.33) Fixed a bug with missing highlighting of platoons of the same battalion on the operational map.34) In the battlegroup mode, battalion and regiment (instead of battalion/company) are highlighted on the operational map.35) If a battlegroup participates in a battle, then strong limitation of the battle radius, selects platoons only from the attacked and attacking square (highly recommended for slow computers).36) Changed the algorithm of vehicles and small objects interaction.37) Changed the algorithm of the objects shading calculation.38) Changed the algorithm of selecting units in a platoon, after deployment left click (on the panel and in the 3D/map) selects only combat-ready units, click on the platoon button (on the squads panel) selects all units.39) Modified some special and lighting effects.40) Changed the algorithm of unit placement when they are combined into one battery (guns and mortars are placed close to the platoon commander).41) Fixed a bug with visualization of rain effect.. New expansion Graviteam Tactics: Under the Cruel Star: On the morning of February 20, the 11 CD 6 gds CC received the order to attack Ordivka and Bulakhi farmsteads, but did not accomplish the task, and by evening withdrew to fst.Klyuchevodsk where it was on the defensive until February 20-21. And 83 CD conducted battle for vlg.Borki for two days, positioned on the heights north of the village. But by the evening of February 20 was dislodged from the heights to the north, and entrenched in the forest. The next day, the cavalrymen attacked Borki again, but were able to capture it only by the morning of February 22. The same day, 11 CD reached fst.Podkopay and fst.Homenki again, and attacked in the direction of fst.Ordivka and fst.Bulakhi. Units of the SS LSAH division took defense here.Two operations of 10 turns for each of the parties (fst.Bulakhi, February 23-24, 1943).Area of over 48 sq.km: farms, windmills and extensive gullies.Historical organizational structure of units at the time of the offensive.https://store.steampowered.com/app/999490/Graviteam_Tactics_Under_the_Cruel_Star/. New update - 20 January, 2019: 1) Added indication of terrain passability for vehicles.2) After changing the profile, the game automatically reloads the settings.3) Fixed a bug with incorrect definition of the window size when running on a non-main monitor in a multi-monitor configuration.4) Added winter camouflage on the Tiger tank.5) Fixed a bug with imposition of a wrong texture on the Land Rover wreck.6) For inactive enemy units, no information is displayed in the statistics.7) Limited displaying of information about the enemy BG/platoon in the operational phase.8) Reduced the speed and changed the algorithm of the command level growth.9) Fixed a bug with the T-26 mod 40 tank, leading to a CTD.
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